Pages: [1] 2 3 4 5 6 7 |
1. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Increase Vagabond & Cynabal speed, buff medium AC range & Dps, say Winmatar in the devblog, Watch'em cry.
- by Daide Vondrichnov - at 2015.06.18 00:38:54
|
2. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Forum is pretty salty eh. People should stop complaining, it's not that bad, just have to be used to then it will be ok like many other things. Thanks to this sniper fleet will be a thing again, thx ccp.
- by Daide Vondrichnov - at 2015.06.11 22:26:45
|
3. Less Drones - in Player Features and Ideas Discussion [original thread]
Nop.
- by Daide Vondrichnov - at 2015.04.05 04:12:42
|
4. Personal Flagship and building your own npc fleet - in Player Features and Ideas Discussion [original thread]
Scorpionstrike wrote: *Adds new players to the game, keeps old ones <<<< A theme park would be more suited for ya...
- by Daide Vondrichnov - at 2015.04.05 04:10:51
|
5. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Wait and see your capital blob road for the 10 winning nodes, and watch their road bulled everywhere... Then if they blob on a station timer, just go to another system and links it while they are bulled 5 jumps out, or put a inhibitor and watch t...
- by Daide Vondrichnov - at 2015.04.03 22:00:55
|
6. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
GeeShizzle MacCloud wrote: cause of course being in black legion a sovless entity that has always been thwarted by powerful sov owning entities, your view isnt coloured at all. You have no interests in sov or the mechanics of sov being balanc...
- by Daide Vondrichnov - at 2015.04.02 18:54:29
|
7. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: This is definitely a valid concern but just on the face of things I don't think it's a major one. My main concern is that why would i fly a mach enthosis for exemple and lose my neut/my dps output, while my gila/isht...
- by Daide Vondrichnov - at 2015.04.02 01:07:49
|
8. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
I dont like the way that drone boat almost lost nothing when they fit the enthosis, i mean most of their cargo bay is empty, most of their high slot are secondary...
- by Daide Vondrichnov - at 2015.04.02 00:25:16
|
9. T3 Destroyers [numbers only] - in Player Features and Ideas Discussion [original thread]
Andy Maque wrote: ... How can you compare a dps ship to a utility one ? Srly.
- by Daide Vondrichnov - at 2015.03.25 10:27:41
|
10. Corporation : New tool to track down thieves - in Player Features and Ideas Discussion [original thread]
Well if you let newbies with acces and blabla then "OH MY SKIFF IS MISSING" don't be surprised. Get a better recrutment process and be careful that's all...
- by Daide Vondrichnov - at 2015.03.18 14:44:17
|
11. You want to get rid of the stagnation and blue donuts in nullsec? - in Player Features and Ideas Discussion [original thread]
Agondray wrote: PS the wars are a joke, I highly doubt its to actually try and gain more sov and the army alts of spies will insure it stays stagnate Guud fights, that's what they said.
- by Daide Vondrichnov - at 2015.03.18 14:41:17
|
12. Wow! that grid! - in Player Features and Ideas Discussion [original thread]
Reina Xyaer wrote: Paranoid Loyd wrote: Born 2008, 2700 kills, doesn't know about grid-fu. His point is still extremely valid you troll Time to remove the "grid" from EVE. They can't remove those problems, as the devs which have co...
- by Daide Vondrichnov - at 2015.03.17 06:58:05
|
13. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
death to all supers ?
- by Daide Vondrichnov - at 2015.03.14 02:30:35
|
14. fighters - in Player Features and Ideas Discussion [original thread]
Ferni Ka'Nviiou wrote: I think he's trying to communicate with us. "The truth is out there"
- by Daide Vondrichnov - at 2015.03.01 03:07:51
|
15. Sticky:[Scylla] Bouncer Sentry Drone Optimal and Falloff - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: Chance Ravinne wrote: Phoenix Jones wrote: Or just make some absolute distinctions between sentries and heavy drones. Ishtar and navy vexor, bandwidth down to 100. Ishtar dronebay down to 225. Heavy drones bandwidth...
- by Daide Vondrichnov - at 2015.02.26 23:02:30
|
16. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: blah My main complain is that people are using this feature in order to protect themself without anyway to counter it for the aggressors that's the point, now if they can't get the bonus when assigned or have to be on grid ...
- by Daide Vondrichnov - at 2015.02.22 23:05:26
|
17. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Blah blah blah, it's not OP blah blah blah just a trap blah blah blah Rattlesnake bait blablabla Farm in fleet with fighters assign to you, if someone land, throw fighters = win. Is it a trap ? No, fighters are a way to far...
- by Daide Vondrichnov - at 2015.02.22 15:01:31
|
18. Let Players Change System Sec Status via War - in Player Features and Ideas Discussion [original thread]
Drez Arthie wrote: Daide Vondrichnov wrote: [quote=Syn ShiTo me most of the hi-sec residents come from the theme parks mentality, get as much money as you can, don't risk your ships, buy the" best gear", etc etc.... Sometimes, but not alw...
- by Daide Vondrichnov - at 2015.02.20 05:51:30
|
19. Let Players Change System Sec Status via War - in Player Features and Ideas Discussion [original thread]
Syn Shi wrote: Daide Vondrichnov wrote: The problem is not to make the hi-sec less safer but less rewardable to make the people move away and start going into null / Wh / Ls to make more money. So Nerf incursions rewards, L4 rewards, mining...
- by Daide Vondrichnov - at 2015.02.19 23:11:32
|
20. Let Players Change System Sec Status via War - in Player Features and Ideas Discussion [original thread]
The problem is not to make the hi-sec less safer but less rewardable to make the people move away and start going into null / Wh / Ls to make more money. So Nerf incursions rewards, L4 rewards, minings rewards.
- by Daide Vondrichnov - at 2015.02.19 21:27:13
|
Pages: [1] 2 3 4 5 6 7 |
First page | Previous page | Next page | Last page |